The summer of 1984 and Activision lights a fire under Davd Crane's butt, giving him and his team six weeks to get a computer game out to ride the hype-wave of smash hit supernatural comedy movie, Ghostbusters. 40 years later, Leon, Chris O, Chris W, Jesse and community contributors fire up unlicensed nuclear accelerators and wave P.K.E. Meters at the C64 resulting software, as well as its many conversions to other formats.
Lucasfilm Games teamed up with Infocom's visionary creative Brian Moriarty in 1990 for the fifth of the studio's SCUMM-based point and click adventures, the whimsical and musical Loom. Leon, Chis Worthington, Jesse (who selected this game as his pick for the Volume) and Ryan - along with contributions from the Cane and Rinse community - pick their way stitch-by-stitch through this unusual and accessible yarn.
Somehow, nearly six years has passed since we covered the original Pikmin back in podcast issue 321. 20 years on from the sequel's original GameCube release in Japan, we get cosy with Pikmin 2. Leon, Brian, Chris O'Regan plus community contributors weigh in on Nintendo's much-expanded and divisive follow-up.
With the game having been released for over three years, and actually finished for a few months now (at the time of recording), we felt we could finally take a proper look at Cyberpunk 2077. Leon, Jay, Rich and Ryan head down to Night City's scuzzy streets for a full and frank appraisal of CDPR's expensive and expansive future-GTA. We also hear from the Cane and Rinse community and assess what ambitious DLC expansion Phantom Liberty brought to the party.
James, Karl, Leah, and Tony go on an intrepid adventure through the Angolan jungle and Canadian Rockies hot on the trail of everyone’s favourite Canadian can opener. It’s not often that a movie tie-in outshines its movie, but back in 2009 Raven Software seemed to achieve that with X-Men Origins: Wolverine. We know Logan ages gracefully, but will his game fare so well?
Four years since we covered Super Mario Odyssey, and 35 years after its release, it's time for Super Mario Land to get the Cane and Rinse podcast treatment. Leon, Chris Worthington, James and Leah raid the cupboards in search of enough batteries to beat the platforming plumber's first outing. Which isn't many batteries. Because the game is really short. As usual we also get memories and opinions shared by a number of the game's 18 million plus players as we await Super Mario Land's arrival on the Nintendo Switch.
"Version Upgrade" NieR Replicant ver.1.22474487139… arrived just over a decade after the original(s), promising a slicker experience and new lore to add to Yoko Taro's intricate mix. Leon, Leah (who nominated this one for the podcast having missed out on our original show back in 2014), James and Sean break down the themes as best they can, with invaluable contributions from forum and Patreon contributors. We address some of the more controversial aspects of the piece, and a wide range of opinions on overall experience are offered.
More than a decade after his untimely death, Datasoft released this 8-bit computer game based upon the legend of Hong Kong/US martial arts movie star, Bruce Lee. Leon, Chris O'Regan and Jesse - along with contributions from the wonderful Cane and Rinse community - dissect this brief but punchy action platformer with kung fu elements, from its intriguing opening to its surreally simple conclusion. We also take a look at the game's many ports, successors and fan-made follow-up.
Leaping back over the drawbridge of doom and into the castle of mystery, we dance a do-si-do to the Rondo of Blood. Leon, Leah, Michiel, Rich(ter) and community contributors analyse and review the appeal of this cult, hipster classic, as well as taking a glance at the game's ports, conversions, rereleases and remakes in our latest Akumajo Dracula show - our Castlevania: Rondo of Blood issue.
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