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How the story of Fallout 2 evolved poster

Join us as we continue to explore the expanding lore of Fallout 2 picking up with the release of the game sequels and going all the way through to the recent Amazon Prime show. Hosted on Acast. See acast.com/privacy for more information.

72 mins
Tavern Watch Plays Pathfinder 04: Five adventurers walk into a dungeon... poster

We've all been there. A forgotten underground temple full of mysteries, treasures, traps, and more than a few dusty old skulls. (At least we're pretty sure that's dust.) But we're adventurers, and never walk away from danger (in fact, we frequently cause the danger ourselves). In this week's adventure, GM Matt Rossi escorts the hapless Tavern Watch crew to the conclusion of the Pathfinder 2e Rise of the Runelords adventure. We may be hapless, but we've gotten this far! And we'll probably make it all the way to the end of this dungeon, but no promises. Hosted on Acast. See acast.com/privacy for more information.

132 mins
An introduction to the world of Fallout poster

Lore. Lore never changes... It's October 2077 and a global nuclear war has devastated the world. And that's just the beginning of the story of Fallout. This week we explore the very first Fallout game, and how this sprawling story began. Hosted on Acast. See acast.com/privacy for more information.

61 mins
Tavern Watch Plays Pathfinder 03: This is why you don't split the party poster

GM Matt Rossi continues to guide the hapless Tavern Watch crew through a Pathfinder 2e game, based on the classic Rise of the Runelords adventure. This week, we faced the classic tabletop conundrum: if one of your party members is slower than the rest, should you leave them behind as you sprint ahead into adventure? They'll eventually catch up, right? It'll be fine. (And I'm sure you would have all made the same choice in our place.) Hosted on Acast. See acast.com/privacy for more information.

175 mins
Tavern Watch Plays Pathfinder 02: How many buildings can one adventuring party destroy in a day? poster

The Tavern Watch crew continues its Pathfinder 2e game, based on the classic Rise of the Runelords adventure! In our latest adventure, GM Matt Rossi watches in amusement (we assume it was amusement) as the party picks a fight with a squirrel and sets on the trail of who — or what — just attacked the town of Sandport. One of these is perhaps more important than the other, but we had to deal with the squirrel. And that building thing? Definitely not our fault. Hosted on Acast. See acast.com/privacy for more information.

107 mins
Just what do the Nathrezim want? poster

This week we explore the Nathrezim's purpose on Azeroth and whether their manipulations had any impact on Sargeras. (Spoiler: probably not.) Plus we recount the whispers of Il'gynoth, what we know about Xal'atath, and just what role the Old Gods might play in the story moving forward. Hosted on Acast. See acast.com/privacy for more information.

56 mins
Tavern Watch Plays Pathfinder 01: How to fight off angry goblins in 7 easy steps poster

Our Pathfinder 2e: Rise of the Runelords campaign begins! GM Matt Rossi sends our adventurers to the town of Sandport, where the party visits the local festival, has a curious encounter with a fortune teller, and fights off a group of angry goblins who descend on the celebrations. Surely that won't have any consequences at all. Hosted on Acast. See acast.com/privacy for more information.

131 mins
Tavern Watch Plays Daggerheart 01: Our one-shot adventure extravaganza poster

We ran an entire adventure, from beginning to end, in one session using the v1.2 open beta playtest rules for Daggerheart, the new TTRPG developed by Darrington Press and the team at Critical Role.  GM Phil Ulrich leads a tiny frog merchant (Liz), a construct (Matt), a guardian (Nick), and a fairy (Anne) into the treacherous forest of the Sable Wood where, surprise, nothing goes as planned. Hosted on Acast. See acast.com/privacy for more information.

143 mins
What if Jaina Proudmoore became the Lich Queen? poster

Join us as we explore an alternate universe where daughter of the sea becomes the master of the Scourge. After all, it’s not as if she hasn’t done horrible things as a human. To quote Matt Rossi “if you need someone to wield power, I’m your girl.” Hosted on Acast. See acast.com/privacy for more information.

61 mins
What happens when a World Soul is killed? poster

In anticipation of the upcoming Worldsoul Saga multi-expansion we explore the death of previous World Souls, including the one arranged by the Jailer to knock out the Arbiter. And in our continuing fascination with the lore of Cyberpunk 2077 we explore one of the troubling Phantom Liberty endings involving V, Songbird and Reed, asking ourselves: was it preem or not preem? Hosted on Acast. See acast.com/privacy for more information.

51 mins
Tavern Watch Plays Daggerheart 00: Let the TTRPG character creation chaos begin poster

The Tavern Watch crew are back with another TTRPG podcasting adventure! Join us as we jump headfirst into the v1.2 open beta playtest rules for Daggerheart, the new TTRPG developed by Darrington Press and the team at Critical Role. In this Session Zero for our upcoming one-shot adventure, GM Phil Ulrich shepherds Matt Rossi, Anne Stickney, Nick Marino, Liz Harper, and Joe Perez through the character creation process. It goes about as well as you’d expect with this group… Hosted on Acast. See acast.com/privacy for more information.

99 mins
Should the Azerothian Archives be the future of Archaeology? poster

Join us this week as we explore if the Azerothian Archives should become a replacement for the dated Archaeology profession in WoW, how old you need to be start getting cyber implants, and if Spider-Man and Madame Web had a conversation, what would they talk about? Obviously, not box office numbers… Hosted on Acast. See acast.com/privacy for more information.

63 mins

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